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After the Fourth Great Shinobi World War ended, the world was experiencing a time of peace. The villages for once were able to live in relative harmony with one another as they rebuilt, and for once, all seemed to be well. The kage were able to live peaceful lives and soon began retiring, passing on the baton to the next generations. That is until an unknown virus infects the northern coast. The first to fall is the once powerful Raikage, Ay. While many thought this virus was a simple mutation of what may have well been the flu, no one would ever think of the destruction it would cause. Especially when it infected a certain Uzumaki Naruto.
With his death came the malice; with the malice came the destruction; with the destruction came the shinobi' revolt; and with the revolt came the sacrifices. The Bijuu became filled with malice that they sought to destroy the world. Shinobi sought a way to fight them and once again capture each of the Bijuu. Time passed, and a plan was devised. The Jinchuuriki would be sacrificed for the greater good of the world, and with the deaths of nine individuals, an uneasy peace began.
As time continued, the villages began to truly restructure. In a peace that would last 80 years after the downfall of the Bijuu, the world would see the creation of a great many things. Technology was beginning to take root and before long the blossoms that grew from the tree of the advanced mind would bear fruit. A many great things came to be. A railroad between the vast many nations. Mechanical limbs to replace lost ones. Radios that could reach between villages. Everything seemed to be becoming less reliant on the shinobi. Only the need for them never truly vanished. As with the growth of time, also continued the growth of malice.
Post by Sunėkuaizu Kiryuu on Jul 16, 2014 5:42:24 GMT
Guddosarūto [Head Salute] D || Taijutsu || Close || Defensive
Whenever presented within a situation in which the assailant is either standing motionless or performing a straightforward attack within close proximity of the user, the user remains in place whilst awaiting for the incoming attack with their knees bent; which additionally instills the illusion that the user is not offering any sort of resistance thus easily coercing the opponent to come closer and spring the trap. Immediately when the aggressor is within reach, the user straightens their legs therefore giving an headbutt from down below. Upon succession, the attacker experiences trauma on the jaw, as well as suffer from whiplash from having their head knocked backwards.
Ugoki Nanba no Jutsu [Nanba Movement Technique] D || Taijutsu || Self || Supplementary
The emphasis of the technique lies within modifying the method in which the user moves their feet, as it had been proven that the conventional method in which the vast populace practices is quite inefficient and thus bringing birth to this technique in few martial art styles. The usual method causes people to essentially fall forward whilst walking or running forward, however, the fall is interrupted due to being stopped by having the back foot becoming the lead foot and thus catching the individual before such a thing occurs. Due to this, the foot and knees to be constantly strained with each and every step and thus expending energy unnecessarily. Not only that, but the normal method of movement also unnecessarily causes the hips to rotate and the arms to swing inversely or along to the lead foot.
Nanba movements removes all of these unnecessary motions thus significantly lessening the stress placed on the leg. Due to the nature of the modification, sound caused by movement is muffled lest stepping unto an object; such as a branch. Whilst not apparent at first, the user will expend much less energy whilst moving and hence will typically outlast non-users in long distance running. Whilst understanding the basic concept of the technique is enough to replicate it, it is tremendously difficult to do so as it goes against how one naturally moves their bodies; hence requiring adequate amount of time before being able to replicate it, especially without being conscious of how they move and thus slowed down significantly. This technique is treated as a passive once acquired.
Sakeru no Jutsu [Side Step Technique] D || Taijutsu || Close || Defensive
Whenever matched up against an opponent whom charges forward toward the user with a, more-or-less, straightforward attack, the user promptly shifts the position of his feet inward to one another along with bending their knees slightly whilst they await for the opponent to come within their reach. Upon reaching the opportune distance between both the user and the assailant, the user slides their feet correspondingly with one foot going outside of the aggressor's lead foot and the other goes right on through with the motion. Should the technique be properly executed, which includes avoiding being hit during its execution, the user would find themselves behind the opponent thus allowing them one of two options; they may either slide their foot whilst pushing the back or the neck of the assailant and thus cause them to hurl toward the ground, or the user may simply launch an attack at their blindside.
Maki Modoshi [Revolvi] D || Taijutsu || Close || Offensive
Whenever the assailant is within reach, the user performs a small jump whilst rotating their body in midair with one of their legs outstretched in an attempt of landing a kick unto the opponent. The momentum generated by the spinning motion of the technique amplifies the power of the technique and will, in most cases, punt the opponent a fair distance due to the level of force; should the opponent's weight be equal to the user, they will be knocked back by five meters. For every ten pounds difference, add or take one meter. However, it should be noted that the target's footing or build may reduce the knockback.
Chijō no [Earthbound] C || Taijutsu || Close || Offensive
The technique is designed to effectively subdue an individual by performing a short series of actions which will, when performed successfully, leave the person breathless as well as on the ground. The user performs three moves in rapid succession: a knee strike to the abdomen, another knee strike to the head once grasped within the user's clutches and brought into the knee, and finally an elbow slamming down unto their back. These three moves are made quickly and with fluidly, which implies that the first strike may be defended against, though if successfully landed, the opponent will have great difficulty in defending against the short surge of movements following suite. The reason behind the difficulty of defending against the other two should the first strike hit, is that the knee-strike to the abdomen results in temporary paralysis of the diaphragm, which in lay-man's terms mean that it would knock the breath out of the opponent and thus causing him to double-over alongside have difficulty breathing. The last strike slams the opponent into the ground with great force.
Kansoku Gosa no Jutsu [Observational Error Technique] D || Genjutsu || Medium || Supplementary
The technique target's the victim's visual perception of the world after having formed the necessary hand-seals (Dragon -> Boar -> Bird -> Horse), the target will then experience double vision for a few seconds and the vision will eventually regroup back into one and hence activating the actual effect of the technique. The target's "new" vision is slightly wronged, where they perceive things between 25-75 centimeters off from the actual location of the object or person. The victim of the genjutsu is much more likely to miss his attacks due to the slightly altered perception, and will usually aim at empty air instead of his actual target. The victim of the genjutsu is also much more likely to get hit as they will see someone aiming away from the face instead of right at them. This technique is quite obviously a genjutsu and thus most opponents will realize and use Kai to dispel it, hence this technique is much more useful to only use once in order to get an advantage with a potential free hit should the opponent not figure out how to deal with the technique.
Karabakuhatsu no Jutsu D || Genjutsu || Medium || Supplementary
The technique is a visual genjutsu that is designed to mess with the target's vision after having done the initial hand-seals (Monkey -> Bird -> Ram), the target is greeted with an explosion of (a huge amount of) colors right in front of their own eyes. The colors act like virtual paint, sticking to the target's vision no matter what the target does throughout the whole time that he/she is under the effect of the genjutsu; for example, the colors will not dissipate upon closing one's eyes, but will do so with the traditional use of Kai or pain. The colors are ever changing and "exploding" over the duration of the technique which in turn causes major straining in the target's eyes. Thus when the technique has ended, the target will need some time to regain full function of their vision. The technique is not designed to be subtle, but rather a more in-your-face technique which the victim has to deal with. The target retains full control of their senses and actions as it is only their vision that is messed with.
The technique has a reduced effect on a colorblind person due to limited color perceived by said person, and will not work whatsoever against an individual whom had been blinded from birth as said person had never perceived any color in his/her whole life.
Well I just deleted my entire response, so I'll make this brief.
Maki Modoshi [Revolvi] - make a note that a target's build or stance/footing can reduce this knockback. I'll let the frankly silly distance peeps are getting knocked back slide since ninjas are bullshit.
Chijō no [Earthbound] - "that the first strike may be defended against, though if successfully landed, the opponent will not be able to defend against the short surge of movements following suite" - don't get me wrong, I know how much getting the wind knocked out of you sucks all too well. However, saying that targets won't be able to defend against the follow-up if they're hit by the first strike is a bit much. Make that say it's more difficult to defend against or something, and we're golden.
Katai Kokyū no Jutsu [Hardening Breathing Technique] - This ain't how physics work. The harder and more rigid something is, the more likely it is to break. Same principle is why drunk drivers live through their accidents more frequently - they're more relaxed at the moment of impact. Unless you can tell me how using chakra lets them withstand blunt-frce trauma somehow, I'm very iffy about this.
Post by Sunėkuaizu Kiryuu on Jul 16, 2014 17:06:41 GMT
Maki Modoshi [Revolvi] - Done as you asked.
Chijō no [Earthbound] - Done as you asked, though I feel concerned that most others will ignore the effect which should ensue, in most cases, should the first hit be successful.
Katai Kokyū no Jutsu [Hardening Breathing Technique] I have scrapped the technique itself and replaced it with two others, Kansoku Gosa no Jutsu [Observational Error Technique] and Karabakuhatsu no Jutsu .